Dedicated card with SLI is surprisingly better on several motherboards that’s why the option is in the driver. Sign up now Username Password Remember Me. Sign In Sign Up. No doubt you can use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU. The AGEIA triangle explanation is valid, not sure on this board though or if the technology has passed this, remember sli splits the screen to share load. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint.
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Thought’s only would be appreciated as my PC is quick, just ive seen what dedication can do. No doubt you can use an older NVidia card for dedicated PhysX and see some gains on some game titles – if you already have a spare – but it’s not worth buying one when you can instead drop in another GPU.
Physics, as we noted in last years article, generally presents itself in sets of highly dependant small problems. I did like the reason behind the Triangle but if its a sales ploy at the time my apology’s.
Let’s take a look a the ASUS card and then take a look at the numbers. I have 2 gtx cards spare yet 1 alone with all my setup would need a new power station to run. We certainly understand the need to protect intellectual property, especially at this stage in the game, but this is what we know.
Post Your Comment Please log in or sign up to comment. The AGEIA triangle explanation is valid, not sure on this agfia though or if the technology has passed this, remember sli splits the screen to share load. Dedicated card with SLI is surprisingly better on several motherboards that’s why the option is in the driver.
How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers
It’s not that GPUs can’t be used to solve these problems where the input to one pixel is the output of another performing multiple passes and making use of render-to-texture functionality is one obvious solution ; it’s just that much of the power of a GPU is mostly wasted when attempting to solve this type of problem.
These types of solutions will add a little more punch to what developers can do. Sign up now Username Password Remember Me. The main selling points of physics on the GPU is that everyone who plays games and would want a physics card already has a graphics card. We have yet to see Havok FX or a competing solution in action, so we can’t go into any detail on what to expect. With the possibility for games to support orders of magnitude more rigid body objects under PhysX, overhead can become an issue when batching these objects to the GPU for rendering.
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This is a hard thing for us to test for explicitly, but it is easy to understand why it will be a problem when we have developers already complaining about the overhead issue. A little less obviously, PhysX hardware accelerated games will also benefit from a graphics standpoint. CPUs aren’t able to touch this type of internal bandwidth either.
In physics, it is much more often the case that different things need to be done to every physical object in a scene, and it makes much more sense to attack the problem with a proper solution. We are certainly seeing titles coming out like Oblivion which are able to bring everything we throw at it to a crawl, so balance will certainly be an issue for Havok FX and similar solutions.
This won’t create a revolution, but it will get game developers to look harder at physics in the future, and that is a good thing. Effective Memory Data Rate: There are also lots of restrictions on the way data moves around in a GPU.
In single GPU cases, there could still be a benefit, but the more graphically intensive a scene, the less room there is for the GPU to worry about anything else. State changes will be more efficient, and many more objects will be able to be sent to the GPU for processing every frame.
AGEIA, being the first and only consumer-oriented physics processor designer right now, has not given us as much in-depth technical detail as other hardware designers. Making use of a great deal of independent processing units makes sense as well. Even without knowing all the ins and outs, it is quite obvious that this chip will be a force to be reckoned with in the physics realm.
Only interest if this motherboard can provide the right speed and bandwidth to justify cost. This will obviously make it easier for GPUs to handle doing things other than graphics more efficiently.
ASUS AGEIA PhysX (C1CHFA-HUAY1) MB PCI Physics accelerator card | eBay
Very unsure with the Extreme board as filling all the PCI slots slow it down. Ark ham city scarecrow nightmare is prime example gaeia the difference.
Log in Don’t have an account? For instance, there is no way for a pixel shader to read a value, change it, and write it back to the same spot in local RAM.